IGDC was so awesome!!!! held in Hyderabad on 4th& 5th December 2018. I enjoyed lot, learned lot, the expo hall filled with fun games. I saw people who tried to bring back best gaming cultures. I introduced myself to many top lead developers in the field. The panel talks were so interesting and educational. I learned rendering techniques to optimizing code. The talks was by many experienced industry peoples, so they shared the many common problems one could face in the game development. Our Alumni Mr. Rupesh also had a talk on real-time renders which gave me a boost in improving the render quality of my projects. I learned many 2D features of unity which i thought will be fun integrating into my own projects.
I found interesting talks of Mr. Jones Boetel , lead programmer of the game - subnautica. He was speaking about streaming open world contents extending unity default terrain to a something voxel based terrain system which gave features like underwater caves , which the game mainly focus on. He shared many techniques on optimizing level data, so that we could extend the game area.
I learned many new 2d features of unity from Mr. Rus Scammell who is the senior product manager of 2d in Unity.He was saying about 2d sprite shapes in unity , which i felt very powerful tool for world building in 2d, it helps to make organic levels in the different shapes i could think, he also explained how to extend this tool via scripting in C# that made me to think about various possibilities then he was saying about 2d rigging and animation ,it was an amazing feature inside unity that every artist will love, it helps to rig sprites directly inside unity and weight paint them and also animate with animation timeline, this reduces lots of problems and time. It helps artist to not worry about external software's which already do these kind of things , but a bit complex, unity offers these features in very few steps in few art pieces and few minutes of clicks anyone could rig and animate characters or any other sprites into unity, this tool gave me many ideas on developing my own 2D platformer in which previously i was worried about the animation part, but this tool gave me a hope.
Finally the event also had a game awards show. I saw many good indian game nominated for the game awards, many indie titles games in every genre, good developing team and lots more.The awards had different categorizes like studio game of the year , student game of the year , indie game of the year , and many. Good talents were praised through these events , which is a great thing for gaming culture in india. Overall the event gave me more interest on developing my own games ,, and bringing it into the world gaming.