The Game I like the most - Super Mario Bros
There are many games getting released every year but very few games created impacts on the industry, and the players. One such game is Nintendo's Super Mario Bros, a side-scrolling platform game, which came to life in 1985 and still holds a profound value in the subject of Game Design. The level 1 of world 1 in the game is still considered as one of the best iconic levels in the history of the gaming! Let's dive deep into the level design and user experience of the game.
The Super Mario Bros is a game that has no tutorial, which is a common, rampant thing in the present games. And this is one of the reasons I like playing this game. No one teaches the game, but the player learns how to play the game by progressing in the gameplay. The Gameplay is simple yet clever. Move Right. That's it. For the player to get this mechanic, the game provides a negative space onto the right side of the screen placing the Mario on the left side. It encourages the player to play with the objects onscreen, interact with the surroundings. When we touch the enemy "Goomba", we die. After we die for the first time, we will come to know that we should avoid it. I still remember that I tried to jump over the enemy, but landed on the enemy killing it. So I got to know about that killing mechanics. Jumps were planned in such a way that players would be intrigued by the question blocks, tap them, and discover surprises. Even if the players try to run from the first mushroom, they built the level to make it hard to escape, so that the player would hit the mushroom, Mario would get big, and they'd understand something new about the game. We get the ability to destroy the bricks which we didn't have before!
I rarely find such games which are filled with the ambition to make the players explore the mechanics and learn on how to play the game. For such reasons, I name Super Mario Bros as one of my favorite games.